By Gainwise TeamAugust 31, 2026

Online Fitness Statistics 2026: Virtual Boom

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Online Fitness Statistics 2026: Virtual Boom

The global virtual fitness market was valued at $25.2 billion in 2024 and is on track to reach $106.4 billion by 2030, growing at a 27.5% compound annual growth rate. More than 345 million people worldwide used fitness apps in 2024, generating over 850 million downloads in that year alone. Over 65% of global fitness users now take part in at least one form of virtual fitness activity each week. The shift from in-person only to digital-first training is one of the fastest commercial transitions in sports and wellness history - and lifters are right at the centre of it.

Online fitness was already growing before 2020, but the pandemic turned a trend into a structural shift. Platforms that offered live-streamed classes, on-demand libraries, and virtual coaching went from niche to mainstream in a matter of months - and users stayed put even after gyms reopened.

For strength athletes, runners, and anyone trying to build a consistent training habit, understanding where this market sits today matters. It shapes the tools available, the coaching options accessible, and the technology that tracks your progress. This post covers 15 key statistics on the online fitness boom - who is participating, how big the market is, what the data says about engagement and retention, and where growth is heading through the rest of the decade.


1. The Global Virtual Fitness Market Was Worth $25.2 Billion in 2024

The global virtual fitness market reached an estimated USD 25.2 billion in 2024, according to Grand View Research. That figure spans live-streamed classes, on-demand workout libraries, AI-guided programs, and virtual coaching subscriptions. For context, the entire global gym industry generated roughly $96 billion in revenue in the same period - meaning virtual fitness already accounts for more than a quarter of traditional gym revenue. Lifters who pay for a digital coaching platform or streaming subscription are part of a market that has matured far beyond early pandemic-era experiments.

Source: Grand View Research - Virtual Fitness Market Size & Share Analysis Report


2. Virtual Fitness Is Projected to Hit $106.4 Billion by 2030

Grand View Research projects the global virtual fitness market will reach USD 106.4 billion by 2030, expanding at a CAGR of 27.5% from 2025 to 2030. That rate of growth outpaces most established consumer technology markets. The compound effect is striking: the market is expected to roughly quadruple in size over five years. For gym-goers and home trainers alike, this signals a sustained wave of investment in digital workout products - meaning better tools, more competition, and lower prices across training apps, virtual coaching, and connected fitness devices.

Source: Grand View Research - Virtual Fitness Market Size Worth $106.4 Billion By 2030


3. Fortune Business Insights Values the Market at $34.25 Billion in 2025

Fortune Business Insights estimates the global virtual fitness market at USD 34.25 billion in 2025, with a forecast to reach USD 311.91 billion by 2034 - a CAGR of 27.82% over the forecast period. While valuations differ between research firms depending on how "virtual fitness" is scoped, the consensus across providers is consistent: double-digit annual growth through the early 2030s. The market includes live streaming, on-demand video, AI coaching, and connected equipment subscriptions. Strength training and functional fitness content make up a significant share of on-demand consumption.

Source: Fortune Business Insights - Virtual Fitness Market Size, Industry Share, Forecast to 2034


4. Over 345 Million People Used Fitness Apps in 2024

More than 345 million people actively used fitness apps in 2024, and those users generated over 850 million downloads across the year, according to data cited by ACSM. That average download rate works out to roughly 70 million installs per month - a figure that underscores how embedded digital fitness tools have become. Many of those users are tracking workouts, logging lifts, following training programs, or monitoring recovery. As covered in our fitness app statistics overview, app engagement has been climbing steadily year-on-year since 2020, with strength and workout logging among the fastest-growing subcategories.

Source: American College of Sports Medicine - ACSM Top Fitness Trends 2026


5. Fitness App Revenue Reached $3.4 Billion in 2025

Revenue generated specifically by fitness apps - workout trackers, training plan subscriptions, and exercise guidance tools - reached USD 3.4 billion in 2025, a 24.5% increase year-on-year, according to Business of Apps. When the broader health and fitness app category is included (encompassing nutrition apps, mindfulness tools, and recovery platforms), the figure climbs close to USD 6 billion. About 80% of health and fitness app revenue comes from subscriptions rather than advertising, which explains why most serious training platforms now operate on a paid-subscription model rather than ad-supported free tiers.

Source: Business of Apps - Fitness App Revenue and Usage Statistics


6. On-Demand Content Captures 67.4% of the Online Fitness Market

On-demand streaming - pre-recorded workout libraries rather than live classes - accounts for an estimated 67.4% of online fitness market revenue in 2025, according to Future Market Insights. Users clearly prefer the flexibility of training on their own schedule over committing to a fixed class time. For lifters specifically, on-demand libraries of technique breakdowns, progressive overload programmes, and movement coaching fit naturally into a training routine that varies week to week. Live programming fills the remaining third of the market, often used for accountability or community-driven cardio and HIIT formats.

Source: Future Market Insights - Online Fitness Market Global Market Analysis Report


7. Over 65% of Global Fitness Users Take Part in Virtual Fitness Weekly

More than 65% of global fitness users now engage in at least one form of virtual fitness activity each week, according to Fortune Business Insights. That phrasing is broad - it includes everything from following a YouTube workout to using a connected home gym device - but the figure captures just how mainstream digital training has become. Virtual fitness is no longer a fallback for people who cannot get to a gym. It is a regular, intentional part of most active people's routines, running in parallel with in-person sessions rather than replacing them entirely.

Source: Fortune Business Insights - Virtual Fitness Market Size, Industry Share, Forecast to 2034


8. North America Holds 40% of Global Virtual Fitness Engagement

North America was the largest regional virtual fitness market in 2022, accounting for 40.3% of global market share, and the region is expected to hold a similar lead through 2030. The US market alone is projected to reach USD 37.9 billion by 2030, growing at a 27% CAGR. High smartphone penetration, a mature broadband infrastructure, and strong demand for home-based fitness solutions all drive this dominance. The broader fitness industry in the US was worth over $35 billion in 2024 - and digital formats are claiming a growing slice of that total.

Source: Grand View Research - The United States Virtual Fitness Market Size & Outlook, 2030


9. Online Fitness Coaching Market Was Worth $18.7 Billion in 2024

The global online fitness coaching market - covering virtual personal trainers, remote programming, and digital nutrition coaching - reached USD 18.7 billion in 2024, according to Dataintelo. The market is projected to grow at a CAGR of 13.2% through 2033, reaching an estimated USD 52.1 billion. Virtual and online delivery formats captured 45% of the global personal training market share in 2025, according to Insurance Canopy data, with that share up 20% from 2021. Remote coaching has moved well past the phase where it was seen as a lower-quality alternative to in-person sessions.

Source: Dataintelo - Online Fitness Coaching Market Research Report 2033


10. 14.85% of Personal Trainer Policyholders Define Their Work as Online or Virtual

Insurance Canopy's 2024 personal training data report found that 14.85% of trainer policyholders defined their primary business activity as online or virtual training - a 20% increase compared to 2021 levels. The BLS projects personal trainer employment to grow at 14% from 2022 to 2032, well above average. As more trainers migrate to virtual delivery, the market for digital training tools - including apps that track sessions, monitor progressive overload, and surface performance data - expands with it. Clients working with remote coaches need reliable logging tools that feed accurate data back to their trainer.

Source: Insurance Canopy - 2024 Personal Training Stats Annual Data Report


11. On-Demand Fitness Video Usage Grew 311% Post-COVID

On-demand fitness video usage grew 311% in the period following COVID-19 lockdowns and has sustained elevated usage since, according to data cited by multiple industry research sources. Platforms that once offered a handful of streaming classes expanded to libraries of thousands of sessions across strength, HIIT, yoga, and mobility. The sustained growth matters because it is post-reopening data: users had access to in-person gyms and still chose digital formats at dramatically elevated rates. This is consistent with home gym ownership data, which also remained well above pre-2020 levels after restrictions lifted.

Source: GM Insights - Online Fitness Market Size & Share, Statistics Report 2024-2032


12. 71% of App Users Quit Within Three Months

Despite strong download numbers, online fitness platforms face a steep retention challenge: 71% of users quit their fitness app within three months of downloading it, according to retention analysis from industry sources. Only 40% of new users continue past the first day. For comparison, the 90-day retention rate for health apps sits at around 34%, with fitness-specific apps slightly lower at 31%. The gap between downloads and sustained use is the central problem digital fitness platforms are trying to solve - through AI personalisation, gamification, social features, and adaptive programming that adjusts to how a user actually trains.

Source: Lucid - Retention Metrics for Fitness Apps: Industry Insights


13. Wearable Technology Is the Number One Fitness Trend for 2026

The American College of Sports Medicine's annual worldwide fitness trends survey - completed by 2,000 clinicians, researchers, and exercise professionals - ranked wearable technology as the number one fitness trend for 2026 for the second consecutive year. The report, published in ACSM's Health and Fitness Journal, highlighted that advanced biosensors now capture fall detection, heart rhythm, blood pressure, blood glucose, and skin temperature. Over 70% of wearable users report applying output data to inform exercise or recovery strategies. The convergence of wearables and online fitness platforms means more lifters are training with real-time data than ever before.

Source: American College of Sports Medicine - The Future of Fitness: ACSM Announces Top Trends for 2026


14. Gen Z Held the Largest Revenue Share of Digital Fitness in 2024 at 33%

Gen Z accounted for 33% of digital fitness market revenue in 2024, the largest share of any demographic group, driven by mobile-first behaviour, gamification preferences, and socially integrated workout formats. Millennials are growing at the fastest CAGR of 13.93% across the forecast period, as flexible time-efficient fitness options align with work-life balance priorities. The under-40 cohort is now the primary customer base for online fitness platforms. For strength athletes in these age groups, the expectation is that their training tools work seamlessly on mobile and integrate with the wearables and tracking apps already embedded in their daily routine.

Source: Fortune Business Insights - Virtual Fitness Market Size, Industry Share, Forecast to 2034


15. 78% of Personal Trainers Now Use AI to Create Workout Plans

78% of personal trainers are now using AI tools to help create custom workout plans for their clients, according to a 2025 survey from create.fit. Separately, 71% of people exercised more regularly when using AI chatbots for fitness guidance, the same report found. The integration of AI into digital fitness moved from experimental to standard over 2024 and 2025. For lifters who train without a coach, this shift means AI-generated programming is increasingly available at scale - within apps, coaching platforms, and standalone tools - rather than only through bespoke services.

Source: create.fit - 13 AI Personal Training Statistics: What Trainers Need in 2025


16. Smartphones Drive 32.7% of Virtual Fitness Market Activity

Smartphones are the leading device category in the virtual fitness market with a 32.7% share in 2025, according to IMARC Group. That makes the phone the primary hardware through which most people access online workouts - ahead of smart TVs, connected fitness equipment, and tablets. iOS leads fitness app revenue with a 51.99% platform share, according to Grand View Research's fitness apps data. For strength-focused users specifically, this means a well-designed iPhone app is not just a supplement to training - it is the primary interface through which digital coaching, logging, and programming are accessed.

Source: IMARC Group - Virtual Fitness Market Size, Trends and Forecast to 2034


17. Group Sessions Account for 59% of the Virtual Fitness Market by Revenue

Group sessions - live-streamed classes and synchronised on-demand workouts - held a 59.09% revenue share of the global virtual fitness market in 2024, according to Grand View Research. The social and motivational dimension of training alongside others, even virtually, drives willingness to pay for structured class formats. However, the solo segment is projected to register the fastest CAGR through 2030, as AI personalisation reduces the gap between a group programme and an individualised one. For lifters who train alone, the trend toward smarter solo platforms is directly relevant: AI coaching tools are becoming capable enough that personalised solo training is the growth edge.

Source: Grand View Research - Virtual Fitness Market Size & Share Analysis Report, 2030


What the Data Tells Lifters About the Online Fitness Shift

The numbers above point to a market that has gone well past the "experiment" phase. A $25 billion base in 2024, a 27-30% growth rate, 345 million active app users, and over 850 million downloads in a single year all confirm that digital fitness is structural - not cyclical. The post-COVID question was whether digital participation would fall back to pre-pandemic norms once gyms reopened. The answer was no: on-demand usage is 311% above pre-pandemic levels and holding.

Two tensions run through the data. First, growth in downloads does not equal sustained engagement: 71% of users quit within three months and fewer than half make it past day one. The platforms winning on retention are those with personalised AI programming, social accountability, and adaptive feedback - features that make the experience feel relevant to the individual rather than generic. Second, solo training is growing faster than group formats, which signals that users want the convenience of on-demand access without sacrificing the personalisation that a coach would provide.

The opportunity for lifters is straightforward: the tools available for tracking, programming, and coaching have improved dramatically, but only apps that actually fit the way you train will hold your attention past the first week.


How Gainwise Fits Into the Online Fitness Era

Online fitness has raised the bar for what training tools should do. Lifters now expect apps that remember their history, adapt to their pace, surface useful insights, and work without friction. A training log that requires ten taps to enter a set is not competing with that standard.

Gainwise is built for exactly this environment. Hands-free on-device voice logging lets you record sets and reps without breaking focus between lifts. The AI coach analyses your training history to offer coaching cues and programme adjustments built around your actual performance - not a generic template. Every workout, every set, every personal best stays in your own training history, accessible whenever you need it.

Join the Gainwise waitlist and be among the first to train with an AI coach that adapts to your real lifting data from day one.

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Frequently Asked Questions

How big is the online fitness market in 2026?

Multiple research firms estimate the global virtual and online fitness market between $36 billion and $44 billion in 2026, depending on how the scope is defined. Grand View Research values the market at $25.2 billion for 2024 and projects it will reach $106.4 billion by 2030 at a CAGR of 27.5%. The market includes live streaming, on-demand video libraries, virtual coaching, and AI-powered training platforms.

How many people use online fitness platforms?

Over 345 million people used fitness apps in 2024, generating more than 850 million downloads in that year alone. More than 65% of global fitness users engage in at least one virtual fitness activity per week. In the United States alone, over 70% of fitness enthusiasts use virtual platforms for workouts.

Why do so many users quit fitness apps quickly?

Retention data shows that 71% of users quit their fitness app within three months and only 40% continue past day one. The main drivers of drop-off are lack of personalisation, generic programming that does not adapt to individual performance, and poor user experience design. Apps that use AI to create adaptive programmes and that minimise friction in logging tend to achieve significantly higher retention rates.

What fitness technology is growing fastest in 2026?

The American College of Sports Medicine ranked wearable technology as the top global fitness trend for 2026, based on a survey of 2,000 fitness professionals. AI-powered coaching tools and on-demand personalised programming are the fastest-growing software categories. Smartphones remain the leading device for accessing virtual fitness content, with a 32.7% share of the virtual fitness market in 2025.

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